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Reverb

Reverb (reverberation) is a super interesting topic.  While the basic physical principle is easy to understand, implementing reverb in digital form is the subject of much ongoing research and development.

In this post, we will be making use of the comb filters that we learned about in previous posts and apply them to create an early type of reverberator, the Schroeder Reverberator.

Time Domain Representation of an Impulse with Reverb Applied
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Comb Filters

The previous post introduced the delay line which, by itself doesn’t create particularly interesting sounds. However, it is one of the fundamental building blocks for many (interesting) audio effects.

In this post, we will be using the delay line to create another family of basic building blocks also often used to create audio effects, the comb filter.

A Comb Filter Example
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